Picture this: Harry Potter’s in this big, climactic battle with Voldemort. Wands are out, and everyone’s tense. Harry points his wand, and yells Avada Kedavra! And what happens? No sparks, no light, no drama. Just Voldemort dropping dead like a fainting goat in a thunderstorm. It’s like Hogwarts decided to cut corners on their effects budget. That’s not magic, that’s bad storytelling.
What’s missing here is the weight of Harry’s spell and the emotional depth that pulls players into the moment. There’s no visual language to highlight the stakes or convey the power behind the action. VFX doesn’t just add flair; it acts as the lens through which we understand and connect with the game’s universe. It transforms raw gameplay into something meaningful, where actions resonate and moments stick. Without it, even the strongest plot can feel hollow.